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Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners

  • 24 August 2021
  • 12:00 PM - 1:00 PM
  • Virtual Event

Registration

  • Event cancellations will be refunded to those who cancel 48+ hours prior to the event.

Registration is closed

The Greater Twin Cities Chapter of the Association for Talent Development Presents

Gamification for Talent Development:

Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners 


Wouldn’t it be great to know how to introduce a gaming dimension into the learning programs you de-sign or deliver? What would it look like to include game mechanics such as levels, challenges, rewards, and easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?

This hands-on program you will learn the 5-step process of gamifying a training program. You’ll learn how to:

• Define your measurable business objectives and determine how Gamification will help you to achieve your objectives

• Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios

• Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill

• Identify the game elements and mechanics (chance, competition, collaboration, rewards, etc.) you will use

• Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together

• Answer the question: Is it fun?

The Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.

When learning is fun, people remember, apply, and return to the learning.

Our Presenters:

Monica Cornetti,

Founder, Senentia

Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium. She authored Totally Awesome Training Activity Guide: Put Gamification to Work for You, and is a co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.

 


 
Registrants will receive an email containing information on how to access the virtual event . 


3208 W Lake Street STE 25

Minneapolis, MN 55416 


            
              

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